Monday, November 30, 2015

Scratch Game Design


Read this before playing my Chase game! Instructions: Use the arrow keys to move the diver away form the shark. You will gain a point every 4 seconds. If you touch the shark, you will lose 1 point. You will win the game by reaching 20 points and you will know that you won by the shark sprite has stopped moving. Good luck!!!

Read this before playing my Platform game! Instructions: You have only one very high jump so use it wisely!!! After you use the jump(or before) you have to hold the up arrow to go up the platforms. It will take a long time, but you will get to the top before the time runs out because I have set the timer to 130 seconds. And to move side to side, you just need to move with the arrow keys. Good luck!!!

Read this before playing my Chase game! Instructions: Use the arrow keys to move and to get Tera back to his family. You will be faced with obstacles that you can't control, but you overcome them. hope you luck!!! 


What's up guys!!! And yet it is already almost Christmas!!! This is another blog post but it is going to talk about my new scratch game. My user experience with my Scratch game made me feel to challenge myself more. I could have challenged myself to make the diver change costumes to look like he is actually swimming.  I also could have made the game a little bit more challenging. For example, I should have increased the speed of the shark and the diver, have added one more shark sprite to make it more challenging and to make levels. Finally, I could have added music and some more entertainment factors.The entertainment factors I am saying are a another background with a "You Won!" and make every time the diver gets a point, it would make a noise. Also, music would make my game more entertaining by it will give more depth into the game and it would make the user feel like that the game is fun. These are the things that I gained from my user experience for my game.

The game I made has multiple personalities. One feature is I have a relating sprite background. The background is underwater because my sprites are related to going underwater. That leads to my sprites. My sprites are a diver and a shark. I made a diver getting chased by a shark because I didn't want to have really boring sprites, so I decided that I want to make the characters look non-boring. Finally, my diver and my shark sprite goes upside down. I really don't know if that is a good thing or a bad thing. Well, I think it is a good thing just because sometimes, realistic divers will actually go upside down, but I don;t know if that will happen to a shark. If it does then, I don't know how to fix the shark to only go upside up. I would contrast and compare this game to other games by looking at the features of a game to another game. If one game had different features than another game, then the other game would be different compared to my game. same thing will be for comparing except for the fact of the game having similar features. That is the way I would contrast a game and those are some of my features of my game.

My best code was when I made a real working game and that it was possible to win. I had to do so much to make a successful chase and platform game. For example, I needed to make working movement by making the sprite move by the arrow keys, make an automatic moving sprite that always head toward the player(for my chase game), make the sprite stay on the platform(for my platformer game),using a variety of variables, and having to make the backdrop switch(for my platformer game). My hardest bug for my chase game was that my arrow key controls wouldn't work properly. For example, if I tapped the specific arrow key once, it would go all the way until the diver touches the edge. Good things I solved this problem!For my Platform game, my most hardest bug was when I needed it to make it jump. When I was going to duplicate my jumping script, I accidentally pressed the delete button so I made this advanced jumping and it doesn't work as well as my jumping script, but it would have to do. Now, to go up, you need to hold the up arrow and wait. I still haven't fixed this bug, so expect this in my platform game. That is all for now guys! I hope I can have another blog post posted before Christmas. If not, I hope you guys have a Merry Christmas and Happy New Year's!!! Byeeeeeeeeeeeeeeeeeeeeeeeee!

Tuesday, November 24, 2015

Invention Commercial




My teammates for the Commercial video were Andrew James Galiza and James Kessler. They are the same team I had for the Composition Scavenger Hunt. Our Commercial was based on our product called "The HydroTravel. The HydroTravel is very like the imaginary HyperLoop but it is underwater and it is powered by the electromagnetic force between two magnets. We made the explanation of the HydroTravel enthusiastically by when Andrew used a special app on his iPad to make our video look like the lego men has the ability to move and we made a funny situation to fit along side to keep the audiences attention. this is the explanation of our Commercial and our invention and what was my team's main goal.

Our best "Team Moment" was when we went to Wailua Homesteads Park and filmed our voice-overs. Andrew and I got their early so we were playing soccer before James came. It was also fun when we were filming voice -overs. After our voice-overs, we played football and Andrew was the quarterback for both James and my team. I won only because I had one interception at the touchdown line. We had so much fun until it started raining and we all had to go home. It was very sad because if there was no rain, we would have kept on playing until we were told to stop playing. I also had the opportunity to go to James's house but my mom was just going to take my sister to softball practice so I couldn't go. This is all about are funniest moment we had as a team and friends. 

During post-production editing, my role was to do the Commercial plan that is down below. I have had to do the plan because James and Andrew have been busy so I had to do the script, visual, composition techniques, and the timing. That was my part. James's part was he was the one who did the most editing. He edited mostly because Andrew and I were filming voice overs while he was editing. That was his part. Finally, Andrew was the one who made the lego video. He used an app and downloaded it to a flash drive and brang it to school to import it. While James, he really didn't do anything because he was absent most of the time. Hope to do another post. Byeeeeeeeeeeeeeeee!

Thursday, November 5, 2015

Composition Scavenger Hunt


3P Results


What up guys. Welcome back to another blog post! Today I am going to talk about Composition techniques. I think that the composition technique contrast in content is the most important because the technique draws the person's eye to the object. For example, you see a pot holding a flower and would it attract you to the flower? It probably won't because there has to be a feeling that you want to observe the flower. Another composition technique I think is also important is point of view because if you only see from the side view, it wouldn't be as interesting then watching from the persons point of view. For example, if your were watching an action movie, you would want to see everything in the path of the person because it gives more visual than a side view. These are two composition that I think are the most important.

The most challenging composition technique I think is forced foreground. I think that forced foreground is the most challenging because you have to put an object in front of the camera and the person that is holding the object in front of the camera has to be blurry so you can't see the person. I also think that the composition technique low angle is another hard technique. I think that because you have to be at a weird angle to film low angle. I can use it more to look at the bottom of an object.These are the most challenging composition techniques that I think.


Now, it comes to my team. My teammates were James Kessler, Andrew James Galiza, and myself.For the jobs, I mostly did the Commercial Plan. Andrew, did the slogan and the logo. And James did some of the script for the Commercial Plan and he did some of the visuals. I also learned things about my partners. I learned from James that he is always wanting to get the work done and I learned from Andrew that sometimes you need a laugh when you are stressed. at the bottom of the page, I will have the links to Andrew's and James's blogs. Hope to post another blog post. Til then, you guys wait for another post. Byeeeeeeeeeeee!

Blog links
Andrew James Galiza
James Kessler