Monday, November 30, 2015

Scratch Game Design


Read this before playing my Chase game! Instructions: Use the arrow keys to move the diver away form the shark. You will gain a point every 4 seconds. If you touch the shark, you will lose 1 point. You will win the game by reaching 20 points and you will know that you won by the shark sprite has stopped moving. Good luck!!!

Read this before playing my Platform game! Instructions: You have only one very high jump so use it wisely!!! After you use the jump(or before) you have to hold the up arrow to go up the platforms. It will take a long time, but you will get to the top before the time runs out because I have set the timer to 130 seconds. And to move side to side, you just need to move with the arrow keys. Good luck!!!

Read this before playing my Chase game! Instructions: Use the arrow keys to move and to get Tera back to his family. You will be faced with obstacles that you can't control, but you overcome them. hope you luck!!! 


What's up guys!!! And yet it is already almost Christmas!!! This is another blog post but it is going to talk about my new scratch game. My user experience with my Scratch game made me feel to challenge myself more. I could have challenged myself to make the diver change costumes to look like he is actually swimming.  I also could have made the game a little bit more challenging. For example, I should have increased the speed of the shark and the diver, have added one more shark sprite to make it more challenging and to make levels. Finally, I could have added music and some more entertainment factors.The entertainment factors I am saying are a another background with a "You Won!" and make every time the diver gets a point, it would make a noise. Also, music would make my game more entertaining by it will give more depth into the game and it would make the user feel like that the game is fun. These are the things that I gained from my user experience for my game.

The game I made has multiple personalities. One feature is I have a relating sprite background. The background is underwater because my sprites are related to going underwater. That leads to my sprites. My sprites are a diver and a shark. I made a diver getting chased by a shark because I didn't want to have really boring sprites, so I decided that I want to make the characters look non-boring. Finally, my diver and my shark sprite goes upside down. I really don't know if that is a good thing or a bad thing. Well, I think it is a good thing just because sometimes, realistic divers will actually go upside down, but I don;t know if that will happen to a shark. If it does then, I don't know how to fix the shark to only go upside up. I would contrast and compare this game to other games by looking at the features of a game to another game. If one game had different features than another game, then the other game would be different compared to my game. same thing will be for comparing except for the fact of the game having similar features. That is the way I would contrast a game and those are some of my features of my game.

My best code was when I made a real working game and that it was possible to win. I had to do so much to make a successful chase and platform game. For example, I needed to make working movement by making the sprite move by the arrow keys, make an automatic moving sprite that always head toward the player(for my chase game), make the sprite stay on the platform(for my platformer game),using a variety of variables, and having to make the backdrop switch(for my platformer game). My hardest bug for my chase game was that my arrow key controls wouldn't work properly. For example, if I tapped the specific arrow key once, it would go all the way until the diver touches the edge. Good things I solved this problem!For my Platform game, my most hardest bug was when I needed it to make it jump. When I was going to duplicate my jumping script, I accidentally pressed the delete button so I made this advanced jumping and it doesn't work as well as my jumping script, but it would have to do. Now, to go up, you need to hold the up arrow and wait. I still haven't fixed this bug, so expect this in my platform game. That is all for now guys! I hope I can have another blog post posted before Christmas. If not, I hope you guys have a Merry Christmas and Happy New Year's!!! Byeeeeeeeeeeeeeeeeeeeeeeeee!

9 comments:

  1. William, this game you made smoothly moves around and that is very convenient
    If the shark had more movement into it, that would make your game better
    I love how the movement of the diver and the shark is even so the shark wouldn't be attacking the diver in 0.1 seconds

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  2. Your scuba diver character was super creative, nice job! You might want to make it more obvious that you won the game or lost a point, maybe some text and sound? Really cool the way the shark was chasing the diver!

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  3. Your scuba diver character was super creative, nice job! You might want to make it more obvious that you won the game or lost a point, maybe some text and sound? Really cool the way the shark was chasing the diver!

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  4. I like how your scuba diver changes its pointing direction.
    I think you should make it a little more challenging by making another sprite.
    Its cool how its under water with a shark and a scuba diver.

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  5. I really like the creativty of you game its complex
    I suggest that maybe you could try to make you sprite glide a little bit smoother and no worries I have the same problems with mine
    I really like how you backgrounds change when you get the ball

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  6. I like the use of your background in your chase game. It was a wouldn't always let me jump it got confusing. I like how your background changes at the end and says you win over all great job.

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  7. I love your backdrops and the sprite you used, It was very creative!
    Although, I noticed that the up arrow key went very slowly and you would have to hold it down for a while.
    I also enjoyed that your left and right arrow keys worked phenomenal!

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  8. I like the creativity you out into the game. I would make the gravity engine slower. I like how you changed the backgrounds.

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  9. Very creative game!
    To fix the jumping try to look at the link in the focus wall.
    Great start though.

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